Homework

Directions to Math Games

TENS GO FISH

Materials: Deck of Number Cards 0-10 (four of each) with the Wild cards removed

Players: 2 to 4

How To Play

The object of the game is to get two cards that total 10.

1. Each player is dealt five cards. The rest of the cards are placed face down in the center of the table.

2. If you have any pairs of cards that total 10, put them down in front of you and replace those cards with cards from the deck.

3. Take turns. On a turn, ask one other player for a card that will go with a card in your hand to make 10.

4. If you get a card that makes 10, put the pair of cards down. Take one card from the deck. Your turn is over.

If you do not get a card that makes 10, take the top card from the deck. Your turn is over.

If the card you take from the deck makes 10 with a card in your hand, put the pair down and take another card.

5. If there are no cards left in your hand but still cards in the deck, you take two cards.

6. The game is over when there are no more cards.

7. At the end of the game, make a list of the number pairs you made.

* The rules of this game may be adjusted to make sense for you. Remember, the object is to make pairs of cards that equal 10.

Extensions

Once all of the pairs of combinations are known, extend this activity by adding the wild cards. A number amount must be given to the Wild Card when it is used. For instance, I have a Wild Card and a 7. Then I must say my Wild Card is a 3.

Make combinations using more than two cards to equal 10.

 

TURN OVER 10

Materials: Deck of Number Cards 0-10 (four of each) plus four wild cards

Players: 2 to 3

How to Play

The object of the game is to turn over and collect combinations of cards that total 10.

1. Arrange the cards face down in four rows of five cards. Place the rest of the deck face down in a pile.

2. Take turns. On a turn, turn over one card and then another. A wild card can be made into any number.

If the total is less than 10, turn over another card.

If the total is more than 10, your turn is over and the cards are turned face down in the same place.

If the total is 10,take the cards and replace them with cards from teh deck. You get another turn.

3. Place each of your card combinations of 10 in separate piles so they don't get mixed up.

4. The game is over when no more 10's can be made.

5. At the end of the game, make a list of the number combinations for 10 that you made.

*If you turn over a Wild Card, you must make it a number amount after you draw a second or third card. For instance, if I draw a Wild Card and a 2, then I must say my Wild Card is an 8.

 

 

COLLECT $.25

Materials: Gather some change. There should be some pennies, a few nickels, a few dimes, and at least 1 quarter. One dot cube (or die), or Math cards (Wild Cards removed)

Players: 2 or 3 players

How to Play:

1. Roll the dot cube (or draw a card from the Math cards).

2. Put that much money in a pile.

3. Then your partner rolls the dot cube and adds that much to the pile. Count the money and see if you have $.25 yet. Make exchanges when you can.

4. Continue taking turns and counting after each turn.

Extensions:

Use two dot cubes and go to $.50 or $1.00.

Record each turn by writing the amount of each coin and adding it together.

Example: 1) 1 nickel = $.05 2) 1 nickel and 4 pennies = $.09

3) 2 nickels 3 pennies =$.13 .....

 

 

CLOSE TO 20

Materials: Deck of Math Cards (Wild Cards removed to start), Recording Sheet

Players: 2 to 3

Directions:

1. Deal five cards to each player.

2. Take turns. Use any three of your cards to make a total that is as close to 20 as possible.

3. Write these numbes and the total on the Close to 20 Score Sheet.

4. Find your score. The score for the round is the difference between the total and 20. For example, if you choose 8 + 7 + 3, your total is 18 and your score for the round is 2.

5. After you record your score, take that many counters.

6. Put the cards you used in a discard pile and deal three new cards to each player. If you run out of cards before the end of the game, shuffle the discard pile and use those cards again.

7. After five rounds, total your score and count your counters. These two numbers should be the same. The player with the lowest score and the fewest counters is the winner.

 

CLOSE TO 20 SCORE SHEET

 
SCORE
Round 1: _____ + _____ + ______ =
______

 

Round 2: _____ + _____ + ______ =

______

 

Round 3: _____ + _____ + ______ =

______

 

Round 4: _____ + _____ + ______ =

______

 

Round 5: _____ + _____ + ______ =

______

 

 

TOTAL SCORE _______